

Now, with sagan/diffeo exports maturing, I may skip going *through* Iclone, and merely use it from/to DS for my figure bone animation refinement.

Like the original poster, my interest was (and is) to use the strengths of Iclone as a 'plugin', but preserve the DS mesh/bone structure in the process.Īt one point, my target path was to export from DS to Iclone, then refine in, and export from, Iclone to alembic/Blender-Eevee for final scene work and rendering, but my interim path isn't there yet. I believe you could (can?) preserve the DAZ figure mesh when importing and operating on it within CC3, but their current info/approach is definitely NOT to do that.
